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1. Complete guide to prefs.ini - in EVE Technology Lab [original thread]
Originally by: CCP Explorer The parameters desktopWidth , desktopHeight , desktopPrimary , desktopSetup , buffersize and texelalign were removed from prefs.ini in a recent cleanup since they were not used anymore. (This cleanup h...
- by Ather Ialeas - at 2007.08.14 06:03:00
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2. Mouse nightmares (Double click bugs) - in EVE Technology Lab [original thread]
Hello Sorry to bump this thread but I just got this problem right in the middle of pvp op. I have no idea what could've caused it but it just started happening. I'm using a generic optical Microsoft mouse but that really shouldn't affect anything...
- by Ather Ialeas - at 2006.11.19 20:36:00
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3. Isn't it about time switch to OpenGL? - in EVE Technology Lab [original thread]
Originally by: damicatz Smurfing will not help you get your point across.... So now everyone thinks that the other guy is my alt? Umm, go check ingame who's older :) And no, I'm not his alt. I don't have any alts, I suck at managing o...
- by Ather Ialeas - at 2006.05.15 16:22:00
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4. Isn't it about time switch to OpenGL? - in EVE Technology Lab [original thread]
Originally by: Sevarus James This last bit made me realize that responding to the post was almost a waste of time, as you have absolutely no clue about the subject you are responding to. Sorry, I'm being polite as I can here, but you are t...
- by Ather Ialeas - at 2006.05.15 07:10:00
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5. Isn't it about time switch to OpenGL? - in EVE Technology Lab [original thread]
Originally by: damicatz If EVE had been programmed properly in the first place, moving the game to OpenGL would not have been an issue. The graphics engine would have been modularized and abstracted from any one particular API. It's a sham...
- by Ather Ialeas - at 2006.05.12 19:46:00
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6. Isn't it about time switch to OpenGL? - in EVE Technology Lab [original thread]
Firstly, DirectX isn't just about graphics unlike OpenGL. DX handles everything from standardized input devices (mouse, keyboard, joystick etc.) to multichannel audio. Secondly, D3D > OpenGL in both hardware support and features. Besides creat...
- by Ather Ialeas - at 2006.05.12 16:33:00
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7. TriExporter - in EVE Technology Lab [original thread]
Made this during last DT: http://www.eve-files.com/media/0605/yarrmageddon_shoots.avi my capital mining ship idea
- by Ather Ialeas - at 2006.05.12 07:13:00
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8. TriExporter - in EVE Technology Lab [original thread]
Originally by: Harukakanata can someone please explain what im doing wrong, i cant get the textures to correctly work on the model, although they work fine in the triexporter. In short, the UV:s vertical vector is flipped so you need t...
- by Ather Ialeas - at 2006.05.07 17:38:00
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9. TriExporter - in EVE Technology Lab [original thread]
Edited by: Ather Ialeas on 02/05/2006 22:01:30 I was directed to here from another thread and decided to give the whole thing a whirl. After a few mishaps I managed to do this: Firstly, a picture as a proof-of-concept: Linkage! And secondly...
- by Ather Ialeas - at 2006.05.02 22:01:00
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